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- What is a Eroge ?
Posted by : Unknown
Senin, 10 Februari 2014
"Erotic game" redirects here. For other genres of erotic games, see Sex and nudity in video games.
An eroge (エロゲー or エロゲ erogē?, pronounced [eɽoɡe]; a portmanteau of erotic game: (エロチックゲーム erochikku gēmu?)) or Ero-ga is a Japanese video game that features erotic content.
History See also: Bishōjo game and Visual novel Japanese eroge, also known as H-games[1] or hentai games, have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States. Competing systems included the Sharp X1, Fujitsu FM-7, MSX, and NEC PC-8801. NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. Thus came the erotic game. The first commercial erotic computer game, Night Life, was released by Koei in 1982.[2] It was an early graphic adventure,[3] with sexually explicit images.[2] That same year, Koei released another erotic title, Danchi Tsuma no Yuwaku (Seduction of the Condominium Wife), which was an early role-playing[4][5] adventure game with colour graphics, owing to the eight-color palette of the NEC PC-8001 computer. It became a hit, helping Koei become a major software company.[6] Other now-famous Japanese companies such as Enix, Square and Nihon Falcom also released erotic adult games for the PC-8801 computer in the early 1980s before they became mainstream.[2] Early eroge usually had simple stories, some even involving rape, which often led to widespread condemnation from the Japanese media. In some of the early erotic games, the erotic content is meaningfully integrated into a thoughtful and mature storyline, though others often used it as a flimsy excuse for pornography.[2] Erotic games made the PC-8801 popular, but customers quickly tired of paying 8800 yen ($85) for such simple games. Soon, new genres were invented: ASCII's Chaos Angels, a role-playing-based eroge, inspired Dragon Knight by Elf and Rance by AliceSoft. In 1992, Elf released Dōkyūsei. In it, before any eroticism, the user has to first win the affection of one of a number of female characters, making the story into an interactive romance novel. Thus, the love simulation genre was invented. Soon afterwards, the video game Otogirisou on the Super Famicom attracted the attention of many Japanese gamers. Otogirisou was a standard adventure game but had multiple endings. This concept was called a "sound novel". In 1996, the new software publisher Leaf expanded on this idea, calling it a visual novel and releasing their first successful game, Shizuku, a horror story starring a rapist high school student, with very highly reviewed writing and music. Their next game, Kizuato, was almost as dark. However, in 1997, they released To Heart, a sweetly sentimental story of high school love that became one of the most famous and trendsetting eroge ever. To Heart's music was so popular it was added to karaoke machines throughout Japan—a first for eroge. After a similar game by Tactics, One: Kagayaku Kisetsu e, became a hit in 1998, Visual Art's scouted main creative staff of One to form a new brand under them, which became Key. In 1999, Key released Kanon. It contains only about seven brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also released afterward), but the enthusiasm of the response was unprecedented, and Kanon sold over 300,000 copies. In 2002 a 13-episode anime series was produced, as well as another 24-episode anime series in 2006. According to Satoshi Todome's A History of Eroge, Kanon is still the standard for modern eroge and is referred to as a "baptism" for young otaku in Japan. Although many eroge still market themselves primarily on sex, eroge that focus on story are now a major established part of Japanese otaku culture. Several voice actors have voiced in the eroge genre, but were credited under pseudonym in order to avoid to confusion of voice actors. Among famous Eroge voice actors are listed under the alias: Hitomi (Minami Hokuto) Hyo-sei (Erena Kaibara) Akane Tomonaga (Yukari Aoyama) Kei Mizusawa (Rino Kawashima) Naga Nogami (Yuki Matsunaga) Natsumi Yanase (Izumi Maki) Sayaka Aoki (Rumiko Sasa) Ryoko Tanaka (Hikari Isshiki) Ryoko Ono (Nazuna Gogyo) Mai Goto (Oto Agumi) Yukiko Iwai (Yuki Iwata) Hideki Ogihara (Takezo Koike) Hiroko Taguchi (Nazuya Gogyo) Keiko Suzuki (Chisato Suzumori) Tae Okajima (Soyogi Tono) Yuki Kajita (Mahiru Kaneda) Hiro Yuki (Biscuitt Shishaku) Shizuka Ito (Rina Misaki) There are also few voice actors who are not credited under other name and use their real names. Among them where: Yui Ogura Ringo Aoba Yuana Miyazawa Yuzu Mamiya Saori Yukito Yukina Fujimori Tomoe Tamiyasu Toru Ueki Yui Sakakibara Kazuya Ichijo
Gameplay There is no set definition for the gameplay of eroge, except that they all include explicit sexual content. This most often occurs as hentai scenes of the player character having a sexual encounter with other characters. Usually the sexual content is presented as a reward for the player's successful fulfillment of certain tasks. Eroge gameplay is often in the style of a visual novel or dating sim. However, there are also many other gameplay genres represented within eroge, such as role-playing games, mahjong games, or puzzle games. Some eroge, such as those made by Illusion Soft, are just simulations of sex, with no "conventional" gameplay included.
History See also: Bishōjo game and Visual novel Japanese eroge, also known as H-games[1] or hentai games, have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States. Competing systems included the Sharp X1, Fujitsu FM-7, MSX, and NEC PC-8801. NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. Thus came the erotic game. The first commercial erotic computer game, Night Life, was released by Koei in 1982.[2] It was an early graphic adventure,[3] with sexually explicit images.[2] That same year, Koei released another erotic title, Danchi Tsuma no Yuwaku (Seduction of the Condominium Wife), which was an early role-playing[4][5] adventure game with colour graphics, owing to the eight-color palette of the NEC PC-8001 computer. It became a hit, helping Koei become a major software company.[6] Other now-famous Japanese companies such as Enix, Square and Nihon Falcom also released erotic adult games for the PC-8801 computer in the early 1980s before they became mainstream.[2] Early eroge usually had simple stories, some even involving rape, which often led to widespread condemnation from the Japanese media. In some of the early erotic games, the erotic content is meaningfully integrated into a thoughtful and mature storyline, though others often used it as a flimsy excuse for pornography.[2] Erotic games made the PC-8801 popular, but customers quickly tired of paying 8800 yen ($85) for such simple games. Soon, new genres were invented: ASCII's Chaos Angels, a role-playing-based eroge, inspired Dragon Knight by Elf and Rance by AliceSoft. In 1992, Elf released Dōkyūsei. In it, before any eroticism, the user has to first win the affection of one of a number of female characters, making the story into an interactive romance novel. Thus, the love simulation genre was invented. Soon afterwards, the video game Otogirisou on the Super Famicom attracted the attention of many Japanese gamers. Otogirisou was a standard adventure game but had multiple endings. This concept was called a "sound novel". In 1996, the new software publisher Leaf expanded on this idea, calling it a visual novel and releasing their first successful game, Shizuku, a horror story starring a rapist high school student, with very highly reviewed writing and music. Their next game, Kizuato, was almost as dark. However, in 1997, they released To Heart, a sweetly sentimental story of high school love that became one of the most famous and trendsetting eroge ever. To Heart's music was so popular it was added to karaoke machines throughout Japan—a first for eroge. After a similar game by Tactics, One: Kagayaku Kisetsu e, became a hit in 1998, Visual Art's scouted main creative staff of One to form a new brand under them, which became Key. In 1999, Key released Kanon. It contains only about seven brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also released afterward), but the enthusiasm of the response was unprecedented, and Kanon sold over 300,000 copies. In 2002 a 13-episode anime series was produced, as well as another 24-episode anime series in 2006. According to Satoshi Todome's A History of Eroge, Kanon is still the standard for modern eroge and is referred to as a "baptism" for young otaku in Japan. Although many eroge still market themselves primarily on sex, eroge that focus on story are now a major established part of Japanese otaku culture. Several voice actors have voiced in the eroge genre, but were credited under pseudonym in order to avoid to confusion of voice actors. Among famous Eroge voice actors are listed under the alias: Hitomi (Minami Hokuto) Hyo-sei (Erena Kaibara) Akane Tomonaga (Yukari Aoyama) Kei Mizusawa (Rino Kawashima) Naga Nogami (Yuki Matsunaga) Natsumi Yanase (Izumi Maki) Sayaka Aoki (Rumiko Sasa) Ryoko Tanaka (Hikari Isshiki) Ryoko Ono (Nazuna Gogyo) Mai Goto (Oto Agumi) Yukiko Iwai (Yuki Iwata) Hideki Ogihara (Takezo Koike) Hiroko Taguchi (Nazuya Gogyo) Keiko Suzuki (Chisato Suzumori) Tae Okajima (Soyogi Tono) Yuki Kajita (Mahiru Kaneda) Hiro Yuki (Biscuitt Shishaku) Shizuka Ito (Rina Misaki) There are also few voice actors who are not credited under other name and use their real names. Among them where: Yui Ogura Ringo Aoba Yuana Miyazawa Yuzu Mamiya Saori Yukito Yukina Fujimori Tomoe Tamiyasu Toru Ueki Yui Sakakibara Kazuya Ichijo
Gameplay There is no set definition for the gameplay of eroge, except that they all include explicit sexual content. This most often occurs as hentai scenes of the player character having a sexual encounter with other characters. Usually the sexual content is presented as a reward for the player's successful fulfillment of certain tasks. Eroge gameplay is often in the style of a visual novel or dating sim. However, there are also many other gameplay genres represented within eroge, such as role-playing games, mahjong games, or puzzle games. Some eroge, such as those made by Illusion Soft, are just simulations of sex, with no "conventional" gameplay included.